"Bone driven face expression revealed at MAYA master class 2005"


Personal project
In-game Bone driven face expression
in-game face deformation prototype for SIGGRAPH 2005 MAYA masterclass.
this face model is has 2458 triangle polys. the face is fully driven by 36 bones. It provides more flexible and natural deformation and animation than morph-target based face animation.


Watch movie





polygon face only 2458 triangles

Low poly model Left and high poly model in right



512*512 textures on

512*512 normal map, specular map on. Screen captured MAYA high quality render

extreme face deformation #1

deformation #2

deformation #3

deformation #4
Yeah okay, I hear you. It doesn't look like he is laghing. Needs more adjustment it needed...

Deformation #5
There are some normal map artifacts look like texture streching around upper lid.




variation


it took 5-6 weekend